DAE's Lighting System
A downloadable tool for Windows, macOS, and Linux
Buy Now$5.00 USD or more
Note: the FREE version contains everything, but you can only use it in non-commercial games and the code is encrypted/obfuscated!
The PRO version is for commercial games - similar to a license.
Purchase
Buy Now$5.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
(MV) Lighting System v1.6 PRO + project 68 MB
(MZ) Lighting System v1.6 PRO + project 93 MB
Comments
Log in with itch.io to leave a comment.
Hi! I just buy your plugin. Could you explain what i should do to install it in my project? What i have to copy in my own project ? Thank you for your work, it look great !
When using player torch the light disappear from the player when you change maps. How can I keep the light on by turning swithses on and the light will stay on even when changing maps and only turns off when turning the switch off.
Keep getting an _0x43cf4e.clone is not a function error. Is there a fix for this?
Hello. Works with system real time?
Hi Daedra,
I have been testing out your lighting system for my project, and it looks great! I did find an issue with it that has thrown a wrench in my testing...
It appears that any time I attempt to execute a Save function in a map with a light in it or a light as part of the player the Save function fails. Then, when you try to exit the save menu you get a "TypeError - this._actors.map is not a function" error.
I fiddled with it in my project for a bit (not being a javascript expert) and it looks to be a problem with the serialization during the save that fails.
After looking around in my project for potential issues I tried to save in the demo project and got the same issue with the provided demo project.
Could you take a look when you are able? I love the lighting system!
[EDIT]: I am using the RPG Maker MV version.
Thank you,
Pelar
I got the same error.
Is this bug resolved?
Yup, it is!
Hi there! Apologies for the long, long delay! I've just fixed this issue! :) (I was gone during my uni years, I'm back now!)
Hi there! Apologies for the long, long delay!
I've just fixed this issue! :)
(I was gone during my uni years, I'm back now!)